If you want to use the index (sometimes you´ll need it) this would be the code: “lect(allGeo)” strange :curious: because the index of an array should be an integer, so you get the error: Error: line 1: TypeError: file line 8: list indices must be integers… In example, if allGeo = (“jaw_geo”, “head_geo”, “hand_geo”), then if you´re using the old command “lect(allGeo)”, the result would be: So, you dont have to select any element in the array with an index:īecause “i” is not the index of the position in the array, is the element in the list itself. It means that “elem” is going to go trough all the elements in the list, one by one, and automatically is going to change the index of the element that is reading (internally). Verts = cmds.polyListComponentConversion( geo, tv=True ) # import maya.cmds as cmdsĪllGeo = cmds.ls( "*geo", recursive=True ) This would go a looong way in making Autodesk seem way less greedy and add many more people to their subscriber list.Well, the problem is that you´re not using properly the for loop.
But for now, Autodesk is nowhere to be found on my list of subscriptions, and I hate that.Īutodesk should consider a similar monetization approach to Houdini, where indies that make uptill a certain price range in profit, just have to pay less for the full suite. If autodesk just adds phyton support to LT so that I can use the tools I want / need for animating, then I'd be a loyal customer and use it for every piece of commercial work I do.
As an indie and current without a fulltime job I cant pay 2000 a year for my preferred animation suite!! What I love about animating in Maya is they amount of tools it supports like animbot and studio library. but since LT cant support any of these, I have to go to an animation suite I dislike in almost every way for commercial work just so I can try to make tools myself or find some less than optimal ones to work in that software (Blender and Houdini(although I dont dislike Houdini)) Autodesk has literally forced me to switch to blender because they don't support python in LT.
Some people are unable to pay the full maya version licence and they dont need much of the full version features for game creation/animation (like in my case) so adding this feature will be much appreciated to access those tools and pay the excelent price of LT licence. Scripted in pyton so we would like to use in both Maya LT and standard versionsģ.
Animbot This is the greatest tool (you Autodesk may support its development) but like the others this is enterely Tools, if not then integrate without have to download this bonus tools. Manager for both Maya LT and normal version and a better tool for mirroring animation than in maya bonus Studiolibrary because is a good tool for managing poses and animations or please then add a pose/animation (it is very usefeul and easy to use, more than standard maya constarints) Obviously for be able to use epic games Unreal ART toolkit as you said.Ģ.But also be able to use some other great tools that are scripted in pyton and we would love to use in LT: Animator and i can give you more examples and reasons to add support in Maya LT for Pyton:ġ.